has been tested to work correctly as of this release. Notevalue, Direction, RGBAcolor, and HSVAcolor. Please review the changelog for v1.0.2 if you are upgrading from an earlier version. kOS is to programming, what Kerbal Space Program itself is to rocket science. file even when called from outside that file. kOS, or Kerbal Operating System, is a community-supported mod for the popular game Kerbal Space Program. garbage to appear in the terminal interactive prompt, but only on the http://forum.kerbalspaceprogram.com/index.php?/topic/61827-/, http://forum.kerbalspaceprogram.com/index.php?/topic/61834-/, cleanup gh-pages branch having source in it. thread, for complex reasons, but only just discovered now because the terminal window. entire KSP game had failed to load during the KSP loading screen. (https://github.com/KSP-KOS/KOS/issues/1503). All command codes in a script text file will be treated as whitespace So, I know that when vessels get up into the 250+ part range things can start to chug, but I'm seeing literally 1 FPS even on vessels that are ~150 parts despite running on an i9-900k CPU (and a 2080ti GPU). noticed on Linux because Unity3d's event queue passes through https://github.com/KSP-KOS/KOS/issues/2439. Varying power consumption might make it so if you have high IPU settings some designs might run out of power when they didn't before. longer the case. Available via CKAN 216 Craft use parts from kOS: Scriptable Autopilot System (ordered by download count. Linux port of Unity3d. FileInfo information now moved to Volume (http://ksp-kos.github.io/KOS_DOC/structures/volumes_and_files/volume.html). Phoenix Industries Cargo Resupply Systems Pack, Flexo’s SpaceX Interplanetary Transport System, v1.1.8.0 Engines and KSP 1.7 compatibility release, v1.1.6.3 (Folder Path Protection) release, v1.1.6.1 - a MAXTHRUST quick patch to v1.1.6.0 release, v1.1.5.2 - Basic Compatibilty for KSP 1.4.1 thurough 1.4.5 release, Hotfix for default function scoping release, v1.1.4.0 Does faster compilation break a work flow? The regular expression syntax used to compile programs has been heavily kOS bypassed (https://github.com/KSP-KOS/KOS/issues/1200), Fixed bug that made up-arrow work incorrectly when the cursor is at the bottom of the terminal window. hope that doing so would get a release out faster than normal. (http://ksp-kos.github.io/KOS_DOC/structures/volumes_and_files/volumefile.html), User Functions can now be referred to with function pointers, or "delegates". The motivation for this release is to get fixes thing", again and again, that kept putting off the release more and more. }. Fix inability of a script to SET TARGET when KSP game is not the focused window. The error beep and keyboard click sounds now obey game's UI volume settings. manager without realizing it when you click on things in the arbitrary logic. (Names are simply listed here alphabetically, not by code contribution size. https://github.com/KSP-KOS/KOS/pull/1834). Terminal input using any Unicode character, not just ASCII. that were being worked on before v0.19.0 but were not deemed for the kOS computer parts themselves (slow at first, faster later). There are now some suffixes that work on all value types, even primitive scalars. Full unicode keyboard and file save support was getting which vessel the CPU is on, starting from the active vessel, Fix a case where cooked steering from the terminal refused to let go if This allows your vessel to get some New higher level cpu part. refusing to repaint when resized to a size too small to an error when accessing a file opened for reading by another program, Fix for duplicate functions/locks breaking ksm files, Fix for null ref error when editing node suffixes on KSP 1.2.1, Fix for issue where a body with the same name as one of our bound variables would block which vessel they control. abort partway through initializing itself if any other DLL file in the they shouldn't have been. Previously, it was pretty much random what order you would features. The fix was quick but release to add those changes. kOS: Scriptable Autopilot System (kOS 1.0.3) KSP Interstellar Extended (KSPInterstellarExtended 1.12.24) KSP ProbeControlRoom (ProbeControlRoom 1.2.2.4) KSP Wheel (KSPWheel 0.9.4.15) Landing Height Display (LandingHeight 2.1) Large Boat Parts Pack - Common (LargeBoatPartsPack 1:v3.7.0) ready yet when 0.19.0 was released. suffixes, however it is unclear if that feature (doing it from were using an additive-only shader. This release is nearly identical to v1.0.2, except that it was compiled against kOS introduces a few new parts that each contain a simulated computer capable of running programs written in its own scripting langauge called kerboscript. "SET TARGET TO FOO." https://github.com/KSP-KOS/KOS/pull/1820), RemoteTech steering should be fixed. This release is here primarily to fix a problem that made was delayed for after the holidays. Attempting to delete a path that does not exist no longer throws a null not help people who had the purple square icon problem. made the transparency and dimming of the 'non-active' terminals lands right in the middle of kOS's steering trigger (kOS so it inherits from the base name under tne hood. (However this may only be useful for a limited time, as Unity5 might make us implement the font differently This has included everything from faithful replicas of historical rockets like the Saturn V, to Alcubierre warp drives, to the topic of this post - the Kerbal Operating System (kOS). move had happened.) Triggers may now go beyond the limits of the IPU (https://github.com/KSP-KOS/KOS/pull/1542) but are no longer guaranteed to execute within a single update frame. and both X and Y resolutions for them have been resized to exact powers in favor of support for the "IR Next" mod. KSP introduced a new Removed delay when enabling/disabling auto changeover for multi mode engines (https://github.com/KSP-KOS/KOS/pull/1451), Improve performance of various math functions (https://github.com/KSP-KOS/KOS/issues/1553 https://github.com/KSP-KOS/KOS/pull/1523 https://github.com/KSP-KOS/KOS/pull/1563), Documentation no longer inserts a space around highlighted search terms (https://github.com/KSP-KOS/KOS/pull/1548), You can now use lock objects with the same identifier from within compiled scripts, like, The script parsing logic has been updated to improve compile times by roughly 50% (https://github.com/KSP-KOS/KOS/pull/1566). with. Toolbar Panel setting changes no longer require there to to the file scope - functions declared at the outermost level by Documentation now more explicitly mentions how SAS and lock steering Now it works. There may have been other places this bug affected, but this is Lexicons can now use the suffix syntax. Compatibility for the old Infernal Robotics is officially removed by using ModuleManager), and those parts also had other mass-affecting modules on them. to detect that the mod is installed has been repaired. https://github.com/KSP-KOS/KOS/pull/1807, and who contributed a lot of bottleneck analysis and code speedups. kOS is meant to scale with the skill level of the user. got exposed by the other file scope changes.). represent measures "prior to periapsis" correctly. DDS ourselves and shipping them that way, we bypass this (https://github.com/KSP-KOS/issues/1251), Fixed bug that caused hitting ESC to crash the telnet server. Now ready for official full release for KSP 1.3. This mod is not known to work with the latest version of Kerbal Space Program. (in most cases it should draw less power for most people). expended in order to actually get a net positive recharge. Raw stats are from the beginning of time until now. and we're worried about backward compatibility enough that we're not name = kOSProcessor It's been a long time without a release. A jump to 1.0 seems a good time on the existence of an ONTOGGLE hook to fire off. vulnerability was introduced when compiling was moved to its own (https://github.com/KSP-KOS/KOS/pull/1544). (Part Deux) release, Embiggen, Enlighten, and swat a few bugs release, Backport to KSP 1.2.2 (Do Not use on KSP 1.3.1 or higher) alpha, v1.1.3.1 DO NOT USE ON KSP 1.3! Improve steering when small control magnitudes are required. kOS is to programming, what Kerbal Space Program itself is to rocket science. More robust use of the font_sml.png file allows for replacement of font_sml.png by the end-user. Craft Sharing Simplified. You don’t have to know what you’re doing to get started, but you may find yourself learning a lot by accident as you play with it. As always, if you use the compiler feature to make KSM files, you should Uneventful hours are omitted. (http://ksp-kos.github.io/KOS_DOC/structures/vessels/gimbal.html), Better support for DMagic's Orbital Science mod (http://ksp-kos.github.io/KOS_DOC/addons/OrbitalScience.html), Char() and Unchar() functions for translating unicode numbers to characters and visa versa (http://ksp-kos.github.io/KOS_DOC/math/basic.html#function:CHAR). (Technically not a new feature, but a bug fix to a feature Eric A. Meyer (meyerweb) https://github.com/meyerweb This mod adds realistic engine exhaust plume expansion to engine parts in stock KSP as well as other part mods (if supported). (attempt to?) Was reading POSITIONAT() from the wrong orbit patch when getting a kOS now has a procedural sound system! implemented when when KSP 1.4.1 came out. This is of particular note when working with locks and Fix to the kOS icon being broken (showing just a purple square) in Blizzy Converting them to conversion on images that aren't exactly expected sizes. of KSP. The biggest reason for this release is to handle two game-breaking Contributions are welcome. Because of changes to make the terminal use a real font from your OS, we had passing through to other widgets before. cleanups. It allows you write small programs that automate specific tasks. this was the first time ReplaceLabels() had an exception since that Cache type lookup data for suffix delegates. (https://github.com/KSP-KOS/KOS/issues/1527). And if you already know a lot about programming, it will still be able to hold your interest. a subsequent kerboscript error is typed into the same terminal. Steven Mading (Dunbaratu) https://github.com/Dunbaratu Documentation : http://ksp-kos.github.io/KOS_DOC/, Addon release thread: http://forum.kerbalspaceprogram.com/index.php?/topic/61827-/, Addon development thread: http://forum.kerbalspaceprogram.com/index.php?/topic/61834-/. Anyone who even had so much as one line of change is mentioned. been putting them off for a long time. (name not public in github profile) (tdw89) https://github.com/TDW89. (Read the bug fixes alpha. He built a Mars Curiosity Rover + Skycrane-style spacecraft and send it on a suborbital flight over Kerbin culminating with an exciting reentry and landing---entirely scripted using the kOS mod. Each font has its own hardcoded notion of how wide a letter will be at a of 2, which DDS requires. not having "atomic sections", the ordering of the opcodes New Lexicon creation syntax to make a Lexicon and populate it all in one statement. Compiler no longer creates incorrect opcodes for indexed Bug fixes for catching a few more cases where staging or decoupling part of the craft away was still confusing SteeringManager into trying to lock out, or take control of, the wrong half of the craft. worked on since the last release. kOS, or Kerbal Operating System, is a community-supported mod for the popular game Kerbal Space Program kOS is an autopilot you script yourself. How to use: Edit Download the craft (missing) and the program. could hang forever when a user clicks that tab. User Programs and Functions now allow trailing optional parameters with defaulted values. Vecdraw now can set updater delegates directly in its constructor. Allow part modules'd fields to work even when no GUI name is defined. Only applied to :VEC. to expect that behaviour as normal. Allow "close window" button to exist on the RMB menu. a script) will remain in the future so use it with care: it breaks something big that requires an emergency patch.).
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